Autoplay
Autocomplete
Previous Lesson
Complete and Continue
MotionBuilder Fundamentals: Characterization and Retargeting 101
Welcome
Resources
Step 01: Prepare and Export to MotionBuilder
Prepare Character for Export (3:01)
Export character with FBX plugin (5:32)
Step 02: T-Pose and Characterize Character
Set up Tips (11:34)
Align Character in T-Pose (11:51)
Complete Character Mapping (5:36)
Characterize Character (1:19)
Save Character Definition File (1:36)
Save Characterized Character File (0:44)
Step 03a: Transfer Skeleton Mocap
Merge Source and Target Characters (4:02)
Import Mocap onto Source Character (2:54)
Adjust Mocap Transfer (5:33)
Adjust Retargeting Offsets (4:56)
Align Characters with Match Source (2:32)
Adjust IK Blend and Pull (3:50)
Mirror Animation (1:57)
Plot Animation to Target Character (1:55)
Step 03b: Transfer Optical Mocap
Align Actor to Optical Markers (10:27)
Connect Actor to Markers (4:57)
Export Marker Set (1:32)
Customise Actor Setup and Save (1:35)
Connect Character to Actor (4:18)
Step 04: Plot and Export from MotionBuilder
Plot To Skeleton (1:16)
Set Plot Options (11:13)
Plot Non-Characterized Objects and Custom Properties (1:22)
Clean-up and Export From MotionBuilder (4:00)
Import FBX onto Character (1:36)
How to T-Pose using IK and Automatically Complete Character Mapping | Unreal Mannequin and MetaHuman
Install ue4template.xml Skeleton Definition File
Mannequin | T-Pose using IK (1:04)
Mannequin | T-Pose Left Leg using IK (3:51)
Mannequin | T-Pose Right Leg using IK (1:59)
Mannequin | T-Pose Left Arm using IK (3:36)
Mannequin | T-Pose Right Arm using IK (1:27)
Mannequin | Automatic Character Mapping (0:39)
Mannequin | Clean-up And Test (1:17)
MetaHuman | T-Pose using IK (0:16)
MetaHuman | T-Pose Left Leg using IK (2:12)
MetaHuman | T-Pose Left Arm using IK (2:59)
MetaHuman | Automatic Character Mapping (0:47)
How to Map Mocap to Complex Non-Human Bipedal Characters
Rig Clean Up (3:59)
T-Pose Arms Using IK (4:51)
When it's Better NOT to T-Pose Fingers (0:42)
Characterizing Non-Human Legs (5:19)
Mapping Human to Non-Human Characters (2:08)
Adjust Character Offsets (1:37)
Setup Floor Contacts (2:53)
Map Character Driven Mocap (4:22)
Fix Knees (5:13)
Adjust Stride Length (2:01)
How to Map Mocap to an IK Character Animation Rig
Export IK Character Animation Rig (1:57)
Constrain IK Controls to Skeleton (3:46)
Characterize Character Using Skeleton Definition File (0:46)
Connect Mocap Character to Jess (0:28)
Plot Animation to IK Controls (1:08)
Export Mocap (1:06)
Import Mocap onto IK Character Controls (1:54)
How to Quickly Realign Motion Capture
Align Start at Centre of Scene (1:49)
Change Direction of Action (0:36)
Align End to Centre of Scene (2:06)
Align to Scenery Object (1:00)
How to use MotionBuilder Story Tool | Fundamentals
Create a Character Animation Track (0:43)
Razor Story Clips into Separate Actions (2:02)
Rename Story Clips (1:06)
Adjust Clips and Plot to Separate Takes (2:56)
Save Multiple Takes as Individual Files (1:19)
Plot Animation to IK Controls
Lesson content locked
If you're already enrolled,
you'll need to login
.
Enroll in Course to Unlock